You can browse the 3D space by moving the cursor over the window to control the camera and use your mouse’s wheel for the zoom (note: if you see a fixed image, your graphics card and browser doesn't support OpenGL).

I am a multimedia designer, Web UX/ UI and developer Front end based in Montreal who appreciates an efficient, simple & unique design. I also like to develop the identity of a brand, the work of icon & illustration.

I am a bilingual French-speaking who is interested in 2D and 3D animation, interactive or linear. My artistic and scientific curiosity led me to collaborate with psychology research on visual and auditory perception and to experiment with the capture of real-time facial movement for avatar 3D.

I am also interested in interactive communication modes and new technologies that allow more intuitive approaches to user/content interaction.

My Portfolio

HD particle animation, 2019

2D Cartoon, 2011

Motion capture on 3D avatar and physical fluid simulation, 2014

HD animation of particles and physical simulation of behavior, 2018

Physical simulation 3D, 2007

Junior 3D cartoon animation for German television. Testing Render: Excerpt at low resolution, shadowless and without narrative, 1999-2000.

3D and FX natural environment camera
animation, 2004.

Junior 3D cartoon animation for German television. Testing Render: Excerpt at low resolution, shadowless and without narrative, 1999-2000.

Personal curiosity, simulation 3D
fluid physics applied to a fur, 2017.

Low resolution animation for the Arborersens project, interactive documentary immersive in 3D,
Master’s degree project, 1998.

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journal

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Jeunaissance

Monumental sculpture in iron and concrete designed and realized by Andrée Derome, Nicolas Letarte and Luc Vennes. It was built in 1985 in Verchères. The sculpture, which is 12 feet high and weighs 4.5 tons, was restored in the summer of 2018 and will soon have a plaque describing the process of its realization.

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Webgl exploration and interactive 3D environment for the Web

The Web becomes 3D, quietly, script by script! Click to see more...(Work in progress). Exploration of UX/UI narrative possibilities in a 3D Web VR environment.

Real Time Facial Movement Capture, 3D Actors/Avatar play

Theatre Media Research, May 2018. Dysphoria is a theatrical essay by Jonatan Deveau. Here I explored the real-time facial recognition technique applied to an actor and 3D avatar in a live show context.

The video is a short excerpt from the scene of the play where we see the interaction between the avatar (child) and the actor (father).

CONTACT

  • Should you have any questions or projects
    please do not hesitate to contact me.

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